A few guys were talking about your software (maybe in another thread) and they were eager to find out more (as am I)...what's your software like in comparison to the features of SL or CCP? And do you have a price per seat/site that you're willing to discuss on here?
I've never used CCP, but in terms of being compared to SL it has all the basic features that I used to use a stack more. Imaging support, game deployment and licensing, more secure PUFs, email marketing support, customized offer script support, whatever. In the early days, we wrote a program that pretended it was an SL client to give us access to modifying the SL database. We automated bonus time purchases and made the waiting list useful.
(Back at the first store with 50 machines it was often full, so if there was a waiting list and the machine crashed, the person could not sign back in. So we had our fake SL client inject the logged out account onto the top of the list. If it was a log-out, we purged their name after two minutes, or three minutes on a reset). Then we had another program running a map and waiting list at the front counter showing when machines were available after the holding period was gone).
I asked for this feature in SL as a waiting list that doesn't let someone sign back in after a crash is kinda useless. They told me go pound sand.
In terms of new features, I do not deceive when I said it can do anything you want. For example, let's say I wanted to do a marketing push and tossed up an offer on the Facebook or Twitter feed that said the next 100 people who clicked on it would get a free three hour pass. The system supports locking that offer down to 100 validated accounts, along with support for any criteria I want. I could make it that to qualify for the offer one must be at least 16, played StarCraft 2, and bought an overnight pass on a Tuesday. Hell, I could even make it mandate that it be able to publish into a Facebook feed, but that module isn't done yet.
The true magic comes from the system also supporting proper "plug-ins" through an API. Don't like that check-out window? Hire a child to write your own in HTML5 and off you go. Want to make a new module that checks for when someone logs in and plays their theme song on the two empty machines next to him? Knock yourself out.
Plus the POS can run on any HTML5 device. Want to use tablets instead of computers, go right on doing that. It also allows for things like creating an inventory list of what needs to be bought when ordering product or at Costco from your phone. And not by number of items, but whole cases to return inventory above a mandated minimum. So if I mandate that I should never have less than 60 591mL bottles of coke and my inventory is currently at 30 bottles, it will say "BUY TWO 24 FLATS OF COKE 591mL" instead of "BUY 1.5 FLATS".
It will be a monthly fee because it's an ongoing project of new features. Programmers don't work for free it seems and I keep paying one. And we will be doing an "app store" for people who want to do their things. For example, someone could do their own whothefuckknowswhat feature that is better than what we did or is something new. They can price as they want or make it free, and then anyone can add in new parts. Assuming anyone ever cares. In the early days, it will likely be people who have their own programs like Alomax's SC2 loader.
And that's that. I'll do up some pics and features in short order here. For Johnny McConsole with 10 Xboxes, it's complete overkill. For Johnny PcMasterRace with 60 machines per store with multiple stores, it's a godsend.